Let’s start in NUKE 12.2 - 05 Linear Color, 32Bit Float & EXRs in NUKE
In this tutorial, we will dive into working with Color-Management inside of NUKE 12.2. You learn everything you have to know about Gamma and how to use the Read-Node properly, how to change Color Spaces and why and how NUKE works in 32Bit float. Also, we talk about EXRs and the difference between 32Bit and 16Bit half-float. So, take a coffee or tea and join this important lesson.
These topics are covered:
Gamma 1 vs Gamma 2.2
Understanding Gamma Correction
Discussing Image Formats (JPG,TIF,DPX,EXR)
Color Space Setting in the Read Node
Switching Image Color Space conversions
Project Settings
Nuke’s Color Management
Log Files
Color Space Conversion by hand
Colorspace Node
Understanding the ViewerProcess
8Bit / 16 Bit limitations
32Bit Float
Exposure Node
16-bit half float EXRs
ViewMetaData Node
Checking EXR Metadata
You find the files for this lesson on my Gumroad (free) and on my Patreon!
This tutorial series „NUKE Practice Hour“ focuses on node-based Compositing with Foundry NUKE, NUKEX and NUKE Studio for 3D & VFX. It’s meant for beginners in NUKE who want to learn the fundamentals of Compositing with this great compositing package in a fun, but also practical way.
Helge Maus is a Senior VFX Trainer | Houdini FX Generalist | NUKE Compositor with more than 20 years of experience in training. He delivers with his company pixeltrain | 3D | VFX | animation in-house training, workshops and online-coaching for the 3D & VFX industry.
If you have questions or topics, which should be added, please let us know.
If you want to support me for publishing more free tutorials you could join my Patreons: https://www.patreon.com/pixeltrain3d
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And here the Gumroad Link for Project files:
https://gumroad.com/pixeltrain3d
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