Blender for Production - Blender to NUKE Workflow - 01 Set up a Blender to NUKE Pipeline

Blender for Production - Blender to NUKE Workflow - 01 Set up a Blender to NUKE Pipeline

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Blender for Production - Blender to NUKE Workflow - 01 Set up a Blender to NUKE Pipeline
In this tutorial, we will start by looking into the Blender Rendering system and how to render still multipart EXRs and also animations as EXR sequences. Then we will define our Light & Data passes for NUKE and talk about the concept of View Layers / Render Layers. After importing a first EXR to NUKE we discuss several problems we will have now with that. So, back in Blender, we start setting up a reliable Rendersetup with predefined Layer names and splittings. Also, we talk about making presets for this workflow in Blender and NUKE and save Libraries for often used setups. In the end, we will learn how to manipulate single channels before exporting to EXRs for NUKE. If you have questions or topics, which should be added, please let me know. If you want to support me for publishing more free tutorials you could join my Patreons: 👉 https://www.patreon.com/pixeltrain3d or give me a fast Coffee time Tip: 👉 PayPal: https://paypal.me/pixeltrain Want to start learning Blender Fundamentals with Helge? 👉 https://youtu.be/4tB7jNkXuM0 These topics are covered: How to render and save a still EXR from Blender Defining the rendering target panel Understanding the Image Editor options File Settings for EXRs (half-float / full float) How to render Animations and save an EXR sequence directly Defining Renderpasses / AOVs  in the View Layer Properties Lightpasses, Datapasses & Cryptomatte Analysing the Passes in the Image Editor Reading in a Blender EXR to NUKE Problems of the Blender EXR in NUKE Renderlayers and empty layers Missing Cryptomatte Layers Blender Compositor Workflow Understanding the Render Layers Node Defining Output Slots in the File Output Node Making a Node Group Using Libary Blend Files Exporting the Passes for NUKE Manage more Render Layers Correcting (Denoising) a single pass before exporting This tutorial series „Blender for Production“ focuses on Blender 2.9 as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender 2.9 and how they are connected to each other. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.  Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. And if you want to have the exercise files here is the Gumroad link. These files are available for free for my Patreons: https://gum.co/VWFzTN Find more information on www.pixeltrain.net YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings LinkedIn: https://www.linkedin.com/in/pixeltrain/ Mastodon: https://mastodon.art/web/@pixeltrain3d BlueSky: https://bsky.app/profile/pixeltrain3d.bsky.social Flipped Normals: https://flippednormals.com/creator/pixeltrain3d Blender Market: https://blendermarket.com/creators/pixeltrain3d