Blender 3.0 for Production - 2D & 3D Tracking Workflow - 12 Solving Nodal & Tripod Shots

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 12 Solving Nodal & Tripod Shots

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Blender 3.0 for Production - 2D & 3D Tracking Workflow - 12 Solving Nodal & Tripod Shots
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender's Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini. If you have questions or topics, which should be added, please let me know. If you want to support me for publishing more free tutorials you could join my Patreons: 👉 https://www.patreon.com/pixeltrain3d or give me a fast Coffee time Tip: 👉 PayPal: https://paypal.me/pixeltrain Want to start learning Blender Fundamentals with Helge? 👉 https://youtu.be/4tB7jNkXuM0 These topics are covered in this tutorial: Importance of Nodal Shots for production Analyzing the shot Trying to solve with semi automatic tracking Detect features Camera Settings Solving Keyframes Finding problematic trackers Cleaning up trackers automatically Indicators for a nodal shot in the result Start again, but the right way Clearing out a previous solve Definition of a Nodal / Tripod Shot Solver Tripod Mode Focal Length Lens Distortion Setup a tracking scene Understanding the Camera-Movement Tracker Markers in 3D Setting up a logical manual scene Aligning you camera more easily Working with the 3d cursor Adjusting the Transform Pivot Building a fast Shadow Catcher Setup Cycles Setup Check the Camera-Tracking in a short animation Using an external free Animation Player (DJV2) If you want to use the same footage, here is my Gumroad link: https://pixeltrain3d.gumroad.com/l/GEdjT Be aware, that these files are included in my Patreon ;-) https://www.patreon.com/pixeltrain3d This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training. If you have questions or topics, which should be added, please let me know. If you want to support me for publishing more free tutorials you could join my Patreons: https://www.patreon.com/pixeltrain3d or give me a fast Coffee time Tip on PayPal: https://paypal.me/pixeltrain Find more information on www.pixeltrain.net YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings LinkedIn: https://www.linkedin.com/in/pixeltrain/ Mastodon: https://mastodon.art/web/@pixeltrain3d BlueSky: https://bsky.app/profile/pixeltrain3d.bsky.social Flipped Normals: https://flippednormals.com/creator/pixeltrain3d Blender Market: https://blendermarket.com/creators/pixeltrain3d