Blender 3.0 for Production - 2D & 3D Tracking Workflow - 09 Advanced Camera Tracking Workflow

Blender 3.0 for Production - 2D & 3D Tracking Workflow - 09 Advanced Camera Tracking Workflow

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Blender 3.0 for Production - 2D & 3D Tracking Workflow - 09 Advanced Camera Tracking Workflow
In this tutorial series, we will talk about Blender as a solution for 3D Camera and Object Tracking. Step by Step you will learn how to use Blender for preparing your footage in the Video Sequence Editor (VSE) and getting used to the Movie Clip Editor. Then we will cover the important fundamentals of 2D-Tracking in Blender and also some use-cases for directly using these data. Then we build upon these 2D-Tracks and start solving a 3D-Camera and talk about good and bad tracks, nodal shots, tricks like offset-tracking, joining of tracks, and analyzing solve problems. In the final tutorials, we will finish with Object-tracking for props replacement. After this tutorial series, you have a solid understanding of Blender's Camera and Object Tracking and how to use the solved data inside of Blender or in other applications like Maya, Cinema, or Houdini. If you have questions or topics, which should be added, please let me know. If you have questions or topics, which should be added, please let me know. If you want to support me for publishing more free tutorials you could join my Patreons: 👉 https://www.patreon.com/pixeltrain3d or give me a fast Coffee time Tip: 👉 PayPal: https://paypal.me/pixeltrain Want to start learning Blender Fundamentals with Helge? 👉 https://youtu.be/4tB7jNkXuM0 These topics are covered in this tutorial: Setting up the Tracking Sequence Learn to analyze a shot for tracking Rules for good and bad trackers Making the default tracking settings 2D track the main trackers Tracking Graph / Tracking Dope Sheet Solver Panel Setting the keyframes Understanding the Solve Error Interpreting the Solve Error Graph Sorting with the Solve Error Checking for suspicious trackers Setting the correct Camera data Finding the correct focal length Solver Pie menu Refine Focal Length Optical Center Lens Distortion Display undistorted plate Generate a scene setup Activate display options for trackers Setting up the floor Setting up orientation axis Setting up a scale reference Solving helper trackers Zero-weight trackers Color Presets for trackers Blocking out a helper object Making a viewport playblast Using DJV2 as animation player If you want to use the same footage, here is my Gumroad link: https://pixeltrain3d.gumroad.com/l/GEdjT Be aware, that these files are included in my Patreon ;-) https://www.patreon.com/pixeltrain3d This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training. If you have questions or topics, which should be added, please let me know. If you want to support me for publishing more free tutorials you could join my Patreons: https://www.patreon.com/pixeltrain3d or give me a fast Coffee time Tip on PayPal: https://paypal.me/pixeltrain Find more information on www.pixeltrain.net YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings LinkedIn: https://www.linkedin.com/in/pixeltrain/ Mastodon: https://mastodon.art/web/@pixeltrain3d BlueSky: https://bsky.app/profile/pixeltrain3d.bsky.social Flipped Normals: https://flippednormals.com/creator/pixeltrain3d Blender Market: https://blendermarket.com/creators/pixeltrain3d