Fusion for Production - VFX Compositing with Fusion - 04 Compositing with Merge & Channel Booleans

Fusion for Production - VFX Compositing with Fusion - 04 Compositing with Merge & Channel Booleans

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Fusion for Production - VFX Compositing with Fusion - 04 Compositing with Merge & Channel Booleans
In this tutorial series, we will talk about Blackmagic Fusion Studio and Blackmagic DaVinci Resolve (Fusion page) as a professional VFX Compositing package. We will dive into basic workflows and techniques to make your daily compositing work more effective and fun. In this tutorial, you will learn the Fundamentals of the Merge tool and the almighty Channel Booleans tool. These two tools are the cornerstones of every composition inside of Fusion. I will explain the different parameters of both nodes and also show many use-cases how to use them. We will talk about Premultiplication inside of Fusion, how to use Alpha Multiply and Alpha Divide and how to inject different kinds of image data into the channels. If you come from Nuke, you will find the Fusion equivalents to the Merge, Shuffle and Copy Nodes, as well as the Pre-Multiplication Workflow in Fusion. If you have questions or topics, which should be added, please let me know. If you want to support me for publishing more free tutorials you could join my Patreons: 👉 https://www.patreon.com/pixeltrain3d or give me a fast Coffee time Tip: 👉 PayPal: https://paypal.me/pixeltrain These topics are covered in this tutorial: 00:00 Overview of the series and the lesson 00:37 Basic difference between Merge & Channel Booleans 01:57 Merge tool & it’s inputs 03:14 Importance of the Background for Format & Deep Pixel data 04:39 Swapping Foreground and Background 05:34 Faster ways of adding Merge tools 07:34 Use of the Crop tool 08:02 Parameter Overview of the Merge tool 08:27 Transformations while merging 11:14 Apply Modes / Blend Modes 12:15 Operator Settings 13:28 Blending the FG over the BG 14:46 Depth Merge 15:11 Overview of the Apply Modes 15:31 Understanding Premultiplication with Alphas 16:24 Manipulating the Alpha 17:38 Using an image for pre-multiplication 18:30 Using a Mask in the Loader 18:36 Bitmap tool 19:25 Injecting Alphas with Channel Booleans 20:09 Functions of Channel Booleans 21:04 How to Pre-Mult with Alpha Multiply tool 22:16 Subtractive / Additive inside the Merge tool 24:28 Using Add/ Plus operation in the Merge tools 25:00 Using the Alpha Gain Slider 26:29 Using the Operators 28:55 Using Masks in the Merge tool 29:53 Channel Booleans Basic operations 32:36 Special operations like Do nothing, Black, Mid Grey & White 32:59 Shuffle channels around 33:40 Using a FG for the Channel Booleans 34:34 Comping Ambient Occlusion (AO) by Multiply 35:41 Comping some Render Passes with the Channel Booleans 36:52 Solving Alpha Channel problems with ADD operations 38:24 Replacing Nodes / tools in the Flow 39:14 Alpha Divide and Alpha Multiply in the comp flow 39:39 Working with Aux Channels in the Channel Booleans 40:24 Injecting a Z-Channel for Depth Blur 41:52 using Depth Blur for Depth of Field (DoF) 42:29 Outro As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training. Find more information on www.pixeltrain.net YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings Blog: http://www.helgemaus.com Mastodon: https://mastodon.art/web/@pixeltrain3d Instagram: https://www.instagram.com/pixeltrain3d/ LinkedIn: https://www.linkedin.com/in/pixeltrain/ Artstation: https://www.artstation.com/pixeltrain