Blender for Production - Blender to NUKE Workflow - 02 Working with Blender LightPasses in NUKE

Blender for Production - Blender to NUKE Workflow - 02 Working with Blender LightPasses in NUKE

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Blender for Production - Blender to NUKE Workflow - 02 Working with Blender LightPasses in NUKE
In this tutorial, we will talk about the compositing workflow of Blender EXRs inside of NUKE. You will learn the Cycles recipe of re-building your Beauty pass from the rendered Lightpasses (Shaderpasses) and we talk then about using them for Color-Correction and Grading. Also you will learn some important concepts like re-using Node Setups, building your own presets and why Premult- and Un-Premult is so important for Color-Corrections. If you have questions or topics, which should be added, please let me know. If you want to support me for publishing more free tutorials you could join my Patreons: 👉 https://www.patreon.com/pixeltrain3d or give me a fast Coffee time Tip: 👉 PayPal: https://paypal.me/pixeltrain Want to start learning Blender Fundamentals with Helge? 👉 https://youtu.be/4tB7jNkXuM0 These topics are covered: Open a Blender EXR in NUKE Using NUKE's ToolSets Cycles Compositing Recipe Changing the NUKE Workspace Understand the Shuffle Node Shuffle out DiffCol, DiffInd & DiffDir Building a node tree with Dot Nodes Understanding Cycles's compositing of Light Merge Node A und B Streams Combining Diffuse, Glossy and Emission Building a Nuke Preset Using the full compositing recipe Controll the distribution of a pass Color Corrections Un-Premultiply Re-injecting Alphas Copy Node Storing Node Presets in NUKE If you want to learn more about NUKE, you find here my free playlist "NUKE Practice Hour" https://youtube.com/playlist?list=PLp90cx0wSyKZInm7U6Ds-LhjsqbqvALKx This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training. If you have questions or topics, which should be added, please let us know. And if you want to have the exercise files here is the Gumroad link. These files are available for free for my Patreons: https://gum.co/VWFzTN Find more information on www.pixeltrain.net YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings LinkedIn: https://www.linkedin.com/in/pixeltrain/ Mastodon: https://mastodon.art/web/@pixeltrain3d BlueSky: https://bsky.app/profile/pixeltrain3d.bsky.social Flipped Normals: https://flippednormals.com/creator/pixeltrain3d Blender Market: https://blendermarket.com/creators/pixeltrain3d