In this tutorial, we will talk about the changes in Blender 3.0 and NUKE 13.0v5 and fix the Cryptomatte problems some of you have been fighting with. Also I go though the process of exporting Multilayer EXRs from Blender to NUKE again and show how to make EXR sequences for every pass separately. Then I demonstrate you a fast Blender Add-on, which builds your export node trees in the Blender compositor automatically for you and how to generate a World Position Pass in Cycles X.
If you have questions or topics, which should be added, please let me know.
If you want to support me for publishing more free tutorials you could join my Patreons:
👉 https://www.patreon.com/pixeltrain3d
or give me a fast Coffee time Tip:
👉 PayPal: https://paypal.me/pixeltrain
Want to start learning Blender Fundamentals with Helge?
👉
https://youtu.be/4tB7jNkXuM0
These topics are covered:
00:00 Introduction
01:25 Your questions and topics for the tutorial
02:04 Recap of the export of Multilayer EXRs to NUKE from the compositor
03:21 Using our self-build node groups from tutorial 01 of this series
07:00 Generating a Cryptomatte EXR
07:20 Possibility to generate separate EXRs for every pass
09:50 Blender 3.0 with Cycles X Settings
10:26 Blender EXRs & Cryptomatte in NUKE
11:13 Analyzing and fixing the Cryptomatte problem in NUKE 13.0.v5
13:47 Cryptomattes from Blender 3.0 are working fine
15:15 Generating a World Position Pass in CyclesX
16:26 Using a World Position Pass in NUKE
18:45 Blender Build Export Node Add-on by Bookyakuno
19:15 Roundtrip through the output system of Build Export Node
If you want to use the Node Groups, here is my Gumroad link:
https://gum.co/VWFzTN
Be aware, that these files are included in my Patreon ;-)
https://www.patreon.com/pixeltrain3d
Blender Build Export Node Add-on by Bookyakuno
https://blendermarket.com/products/build-export-node
If you want to learn more about NUKE, you find here my free playlist "NUKE Practice Hour"
https://youtube.com/playlist?list=PLp90cx0wSyKZInm7U6Ds-LhjsqbqvALKx
This tutorial series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. In these tutorials, I will explain how to work with the different Modules of Blender and how they are connected. I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions.
As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. He focuses on Houdini FX, Blender, and NUKE for his daily work and training.
If you have questions or topics, which should be added, please let me know.
If you want to support Helge Maus for publishing more free tutorials you could join his Patreons:
https://www.patreon.com/pixeltrain3d
Find more information on www.pixeltrain.net
YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings
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