Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on

Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on

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Blender for Production - Production Helpers - Modeling with Booleans & Bool Tools Add-on
This series „Blender for Production“ focuses on Blender as a full Production Suite for (Indie) 3D- & VFX Productions. I will explain how to work with the different Modules of Blender and how they are connected. Also, I will give you an introduction to the specific functionalities, but also the production context and workflows, which can help you to use Blender in your productions. In this tutorial we will talk about the basic principles of making hard surface models inside of Blender and how modifiers like booleans, solidify, array and mirror can help you with that. You will see the default Blender workflow and get a lot of workflow insights and tricks how to work with object visibilities, collections, and transformations. They are the basics for a procedural modeling approach for your models. Then we will see, how the free built-in Blender Bool Tools add-on can help you with this workflow to make less clicks and have a faster result. These topics are covered in this tutorial: 00:00 Overview of the series 01:21 Better Scene Shading for Modeling 02:34 Blocking out a basic shape 03:06 Basic ideas in HardSurface models 03:32 Most used Modifiers 04:21 Default Blender approach 04:27 Importance of cleaned scale values 05:29 Making a first Cutter 06:18 Boolean Modifier Workflow 07:57 Making the cut visible 08:29 Object Viewport Display Properties 09:57 Working effectively with Cutter Collections 10:55 Toggling Collection visibilities with keyboard shortcuts 12:35 Adding additional cutters 13:30 Global and Local Transformation orientation 14:39 Procedural modeling approach 15:49 Activating the Bool Tool add-on 16:43 Canvas, Auto Boolean vs Brush Boolean 18:08 Making your first cut with Auto Booleans 18:56 Using the Brush Boolean workflow 19:45 Making a second procedural cut 20:33 Understanding the Brush viewer / layers 21:04 Applying stacks of Modifiers 21:43 TIPPs for selection Targets and Cutters 22:29 Mirroring with the Mirror Modifier 23:44 Cutout round areas 24:19 Working with the Array Modifier 24:43 Using Bool Tools keyboard shortcuts 25:34 Smoothing round cuts 27:10 Finishing the model 27:57 Outro As a Senior 3D & VFX Trainer, Helge Maus teaches 3D- & VFX Applications for over 20 years. His focus lies on Generalist work for VFX and Games. He works with studios, agencies and freelancers from different visualization areas and from the games industry. Meanwhile he focuses on Blender, Unity, Fusion & Godot for his daily work and training. He loves working with Indies and companies adapting FOSS software like Blender and Godot in their pipeline. His strong industry background in teaching Houdini FX, Nuke, and Maya over many years helps him to train artists from the industry within a wide production context. If you have questions or topics, which should be added, please let me know. If you want to support me for publishing more free tutorials you could join my Patreons: https://www.patreon.com/pixeltrain3d or give me a fast Coffee time Tip on PayPal: https://paypal.me/pixeltrain Find more information on www.pixeltrain.net YouTube: https://www.youtube.com/pixeltrain3DVFXTrainings LinkedIn: https://www.linkedin.com/in/pixeltrain/ Mastodon: https://mastodon.art/web/@pixeltrain3d BlueSky: https://bsky.app/profile/pixeltrain3d.bsky.social Flipped Normals: https://flippednormals.com/creator/pixeltrain3d Blender Market: https://blendermarket.com/creators/pixeltrain3d