Topic: Unreal Engine 5.5 New Features Elevation Isolines With PCG
In this video we take a look at how to use Unreal Engine 5.5 and the Elevation Isolines Node within the PCG (Procedural Content Generation) System.
We can use this Elevation Isolines Node as a easy way to scatter geometries and foliage details along elevation ledges that flow along your terrain.
This video also goes over combining this Elevation Isolines Node with Densities and other approaches to breaking up the scattering along these Elevation Isolines.
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