Topic: Unreal Engine 5.5 New Features Compute Shaders Intro (PCG)
In this video we take a look at how to use the new Unreal 5.5 Compute Shaders (HLSL) with PCG.
We will use HLSL in PCG to Generate a Grid of Points that will vary the Scale of objects scattered to those points based on the difference in height in a localized area. Resulting in larger objects scattered on localized crevices or peaks.
This video goes over the basics of using Compute Shaders with PCG, and serves as a Introduction.
What is done in this video in HLSL is loosely based on something similar we have done in HLSL during a past Tutorial which can be found here,
https://youtu.be/BrBYkgGMUSQ
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https://youtu.be/2BVtvGeqENE
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https://youtu.be/i9Bfg5H_fKM
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