In the new Unreal Engine 5.5 Preview, we get access to Grammar inside of PCG. This allows us to using different syntax to tell PCG how exactly we want different things to spawn under our own specified criteria.
Grammar Syntax from the Roadmap: https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/1639-grammar
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Chapters:
00:00 - What is Covered in This Video
00:34 - Enabling PCG and Opening Sample Level
01:44 - Grammar - Sequence: []
07:55 - Grammar - Stochastic choice: {}
10:18 - Grammar - Priority: Less / Greater
12:19 - Grammar - Building BP