Lesson 16: Unwrapping Walkman Model – Walkman 3D Course (Blender & Substance)

Lesson 16: Unwrapping Walkman Model – Walkman 3D Course (Blender & Substance)

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Lesson 16: Unwrapping Walkman Model – Walkman 3D Course (Blender & Substance)
Now that our Walkman model is complete, it’s time to prepare it for texturing by unwrapping the UVs. In this lesson, we will learn how to unwrap the Walkman model properly inside Blender, ensuring clean and distortion-free textures in Substance 3D Painter. 🔗 Download Chapter Resources: https://drive.google.com/file/d/1Uw97K33jYcTObz79Z8IeZfi-x-0bIms0/view?usp=sharing 🔗 Join this channel to get access to perks: https://www.youtube.com/channel/UCT0a4anVCxzohTITlItrG7g/join 🔗 SOCIAL MEDIA: • Facebook: https://www.facebook.com/zinteractive • Instagram: https://www.instagram.com/z_interactive • Twitter: https://twitter.com/ZInteractive1 📌 Accurate UV unwrapping is key to professional texturing—let’s do it right! Tags: Blender UV unwrapping, Walkman 3D UVs, Blender unwrap tutorial, hard surface UV mapping, Blender texturing workflow, 3D model preparation