Lesson 10: Creating Headphones Housing – Walkman 3D Course (Blender & Substance)

Lesson 10: Creating Headphones Housing – Walkman 3D Course (Blender & Substance)

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Lesson 10: Creating Headphones Housing – Walkman 3D Course (Blender & Substance)
Lesson 10: Creating Headphones Housing – Walkman 3D Course (Blender & Substance) Description: In this lesson, we’ll design the headphone housing, ensuring a balance between style and structure. We will use Blender’s hard surface modeling techniques to create a sturdy yet elegant casing for the headphones. 🔗 Download Chapter Resources: https://drive.google.com/file/d/1Uw97K33jYcTObz79Z8IeZfi-x-0bIms0/view?usp=sharing 🔗 Join this channel to get access to perks: https://www.youtube.com/channel/UCT0a4anVCxzohTITlItrG7g/join 🔗 SOCIAL MEDIA: • Facebook: https://www.facebook.com/zinteractive • Instagram: https://www.instagram.com/z_interactive • Twitter: https://twitter.com/ZInteractive1 🎧 The headphones are taking shape—let’s finish the housing! Tags: Blender headphone housing, 3D Walkman headset, Blender modeling techniques, Walkman earphone model, 3D retro audio device