I created a Realistic Path Tracer in Godot!
I created a Path Tracer in Godot! Keep in mind, that it is not intended for real-time use at the moment. Currently, it does not support moving meshes, and it would need a denoising solution to be remotely useful for actual games.
- Source Code: https://github.com/JorisAR/GDPathTracing
It is implemented in C++ and GLSL, as a plugin within Godot, based on compute shaders. Feel free to check it out!
## Useful Links:
- Discord: https://discord.com/invite/6mvxB8TpSW
- Technical Blogpost: https://jorisar.github.io/portfolio/posts/pathtracing/
- Music (by me!): https://soundcloud.com/codejar/lightrays
- Amazing source on some of the math behind Path Tracing: https://lisyarus.github.io/blog/posts/multiple-importance-sampling.html
- Great source for understanding BVH trees: https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-basics/