I created a fully destructible planet in Godot!

I created a fully destructible planet in Godot!

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I created a fully destructible planet in Godot!
I have re-created my voxel terrain system in C++. I decided to release the source code of this new version too, after popular request: https://github.com/JorisAR/GDVoxelTerrain Check-out the shader I wrote to experiment with LOD shells: https://www.shadertoy.com/view/WclGDB ## Useful Links: - Discord: https://discord.com/invite/6mvxB8TpSW - Technical Blogpost: https://jorisar.github.io/portfolio/posts/voxelplanets/ - SDF functions: https://iquilezles.org/articles/distfunctions/ - Godot: https://godotengine.org/ - Music (by me): https://soundcloud.com/codejar/cold-space 0:00 Introduction 0:47 Overview 2:58 Meshing & LOD 5:14 Connecting chunks 8:27 Conclusion