I have re-created my voxel terrain system in C++. I decided to release the source code of this new version too, after popular request: https://github.com/JorisAR/GDVoxelTerrain
Check-out the shader I wrote to experiment with LOD shells: https://www.shadertoy.com/view/WclGDB
## Useful Links:
- Discord: https://discord.com/invite/6mvxB8TpSW
- Technical Blogpost: https://jorisar.github.io/portfolio/posts/voxelplanets/
- SDF functions: https://iquilezles.org/articles/distfunctions/
- Godot: https://godotengine.org/
- Music (by me): https://soundcloud.com/codejar/cold-space
0:00 Introduction
0:47 Overview
2:58 Meshing & LOD
5:14 Connecting chunks
8:27 Conclusion