A new way to generate worlds (stitched WFC)

A new way to generate worlds (stitched WFC)

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A new way to generate worlds (stitched WFC)
If anyone out there is interested in going to school for gamedev check out my sponsor SNHU: https://snhu.edu/wattdesigns This is my first time messing with Wave Function Collapse and I think I've got some tweaks to make, but it looks pretty good so far. Make sure to stay until the end for the music sample! Speaking of which, here's all of Ricardo's stuff: https://linktr.ee/rmdcompositions I also want to link some useful WFC stuff. Here’s where the cool animation came from, lots of great open source resources: http://github.com/mxgmn/WaveFunctionCollapse/blob/master/LICENSE 0:00 - Intro 0:28 - What's Wave Function Collapse? 2:23 - Implementing WFC 3:19 - Sponsor 4:06 - Making it faster 6:05 - Blending biomes 7:15 - Generating Dungeons 8:19 - Future Plans 8:31 - Music Sample 10:05 - Outro -SOCIALS: Steam: https://store.steampowered.com/app/1688640/Cleanup_on_Isle_Goblin/ Patreon: https://www.patreon.com/WattDesigns?fan_landing=true Discord: https://discord.gg/TM8n7ENJPa Instagram: https://www.instagram.com/watt.designs/ Twitter: https://twitter.com/WattDesigns Isle Goblin Website: https://islegoblin.com Personal Website: https://www.kilowattgames.com