Why I use Wave Function Collapse to create levels for my game

Why I use Wave Function Collapse to create levels for my game

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Why I use Wave Function Collapse to create levels for my game
this was so much work i'm about to (wave function) collapse sorry I used the terms "element", "cell", and "pixel" interchangeably :c they all mean the same thing! SEE THE CODE (utilities, etc. coming soon!) https://gist.github.com/jdah/ad997b858513a278426f8d91317115b9 Oskar Stålberg's visualization tool: https://oskarstalberg.com/game/wave/wave.html Thanks to Maxim Gumin for the original implementation of WFC: https://github.com/mxgmn/WaveFunctionCollapse TWITTER: https://twitter.com/jdah__ PATREON: https://www.patreon.com/jdah GITHUB: https://github.com/jdah EDITOR: NeoVim CONFIGS: https://github.com/jdah/dotfiles THEME: gruvbox RESOURCES: http://cppreference.com/ http://learnopengl.com http://opengl-tutorial.org http://shadertoy.com http://stackoverflow.com 0:00 Wave Function Collapse 3:29 Code 12:16 Demo 13:16 Extras!