In this video, I build a complete procedural low poly terrain generator from scratch. I also dive into shader graph to create a skybox, terrain, and stylized water shader. This is the second installment of my game dev journey.
----- ⭐ Use this Playlist for the tutorials I used in this video ⭐ -----
https://www.youtube.com/playlist?list=PLrMEhC9sAD1zprGu_lphl3cQSS3uFIXA9
----- Tutorials I referenced in this video -----
- MESH GENERATION in Unity - Basics
- PROCEDURAL TERRAIN in Unity! - Mesh Generation
- MESH COLOR in Unity - Terrain Generation
- Procedural Terrain Generation - Sebastion Lague
- Basics of Shader Graph - Unity Tutorial
- How to make a Gradient Skybox with Stars in Unity | Shader Graph Unity\
- Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial
- SIMPLE CARTOON WATER in Unity
- 3D Stylized Water with Refraction and Foam Shader Graph - Unity Tutorial
- How to make a low poly tree in Blender 2.8
- How to Randomly Generate Levels (and Islands)
- "STYLIZED" GRASS - GIMP TO UNITY IN 7 MINUTES - Game Asset Creation
- GRASS SWAY in Unity - SHADER GRAPH
----- Articles -----
Sphere UV Article - Creating a procedural skybox in Unity's Shader Graph
https://medium.com/@jannik_boysen/procedural-skybox-shader-137f6b0cb77c
----- Previous Episode -----
Building a Satisfying FPS Controller in Unity | Devlog
https://www.youtube.com/watch?v=W7H1JvcCo6k
VIDEO CHAPTERS
00:00 Intro
00:27 Terrain Generation
02:01 Coloring the Terrain
02:48 Diving into Shaders
03:26 Creating Vegetation
04:44 Exploring the Island