How I Learned Procedural Generation

How I Learned Procedural Generation

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How I Learned Procedural Generation
In this video, I build a complete procedural low poly terrain generator from scratch. I also dive into shader graph to create a skybox, terrain, and stylized water shader. This is the second installment of my game dev journey. ----- ⭐ Use this Playlist for the tutorials I used in this video ⭐ ----- https://www.youtube.com/playlist?list=PLrMEhC9sAD1zprGu_lphl3cQSS3uFIXA9 ----- Tutorials I referenced in this video ----- - MESH GENERATION in Unity - Basics - PROCEDURAL TERRAIN in Unity! - Mesh Generation - MESH COLOR in Unity - Terrain Generation - Procedural Terrain Generation - Sebastion Lague - Basics of Shader Graph - Unity Tutorial - How to make a Gradient Skybox with Stars in Unity | Shader Graph Unity\ - Procedural Skybox Shader with Clouds in Unity With URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial - SIMPLE CARTOON WATER in Unity - 3D Stylized Water with Refraction and Foam Shader Graph - Unity Tutorial - How to make a low poly tree in Blender 2.8 - How to Randomly Generate Levels (and Islands) - "STYLIZED" GRASS - GIMP TO UNITY IN 7 MINUTES - Game Asset Creation - GRASS SWAY in Unity - SHADER GRAPH ----- Articles ----- Sphere UV Article - Creating a procedural skybox in Unity's Shader Graph https://medium.com/@jannik_boysen/procedural-skybox-shader-137f6b0cb77c ----- Previous Episode ----- Building a Satisfying FPS Controller in Unity | Devlog https://www.youtube.com/watch?v=W7H1JvcCo6k VIDEO CHAPTERS 00:00 Intro 00:27 Terrain Generation 02:01 Coloring the Terrain 02:48 Diving into Shaders 03:26 Creating Vegetation 04:44 Exploring the Island