I Tried Re-creating Death Stranding Terrain Scan

I Tried Re-creating Death Stranding Terrain Scan

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I Tried Re-creating Death Stranding Terrain Scan
I tried to re-create Death Stranding's Terrain Scan effect in Unity via custom full screen shader. This led me on a fascinating journey of discovering new techniques I haven't used before and opened my eyes on how many details get generally overlooked until you try and do them yourself. Join me on this exciting adventure and learn new techniques you can find useful for your games. Download Shader And Script: https://github.com/GameDevBuddies/Death-Stranding-Terrain-Scan Shader Graph Screen Position To World Position: https://discussions.unity.com/t/computing-world-position-from-depth/761733 Sobel Outline Article: https://www.vertexfragment.com/ramblings/unity-postprocessing-sobel-outline/ Blending Nodes For Unity: https://docs.unity3d.com/Packages/[email protected]/manual/Blend-Node.html Learn How To Create Procedural Lightning: https://youtu.be/6_WaLlwi8jY 00:00 Intro 00:42 Initial Idea 01:39 Idea Implementation 05:07 Results Overview 06:05 Back To The Drawing Board 06:28 The Sobel Operator 07:48 Scan Lines Overview 09:03 We're Back To Scanning 09:30 Edge Gradient 10:07 Edge Gradient Overview 10:24 Ground Darkening 10:56 Ground Darkening Overview 11:18 Did Somebody Say Scan? 12:36 Dark Circle 13:05 Edge Softening 13:43 Masking First Line 15:06 Analyzing Movement 16:07 Animating Spreading 17:20 Final Overview Assets used for this video: Terrain Demo Scene: https://assetstore.unity.com/packages/3d/environments/unity-terrain-urp-demo-scene-213197 Adam Character: https://assetstore.unity.com/packages/3d/characters/adam-character-pack-adam-guard-lu-74842 #unity #gamedev #shaders #csharp #gamedevelopment #tutorial #programming #technology #tech