Optimizing Your Godot Game's Rendering With MultiMeshInstance2D

Optimizing Your Godot Game's Rendering With MultiMeshInstance2D

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Optimizing Your Godot Game's Rendering With MultiMeshInstance2D
This video was sponsored by Brilliant To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/DeepDiveDev/ You’ll also get 20% off an annual premium subscription. Chapters: 0:00 Intro 2:23 Why Use It? 3:36 Quick Example 3:56 Draw Calls 4:40 Optimizing Draw Calls 6:09 Optimizing Node Count 7:45 Brilliant 9:08 Fixing Our Setup 11:31 Y-Sorting 11:58 Additional Features 12:28 Adding Transform Animations Back 12:55 Vertex Shader Animations 14:13 Vertex Shader Caveats 15:40 Adding Sprite Sheet Animations Back 16:43 Conclusion