Here are some tricks that'll help boost your Godot game's performance. Enjoy!
Chapters:
0:00 Intro
1:01 Jolt
1:55 Rapier
3:08 Physics Tick Rate
4:33 Less Colliders
5:18 move_and_slide() alternatives
6:48 faster programming languages
7:15 fewer solver iterations
7:46 run physics on separate thread
8:16 multithreading
8:37 compute shaders
9:28 Use GDScript Util Classes
10:11 Be smart about loading assets
10:39 That's all folks
Manymies: https://github.com/Griiimon/Manymies
C++: https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/what_is_gdextension.html
C#: https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html
Rust: https://godot-rust.github.io/
Multi threading: https://docs.godotengine.org/en/stable/tutorials/performance/using_multiple_threads.html
Compute Shaders: https://docs.godotengine.org/en/stable/tutorials/shaders/compute_shaders.html
100k boids sim:
https://youtu.be/JE2PNLzd5Fk?si=NwLIpyxdOBrcZNZM
Play my games on itch: https://breckheck.itch.io/