Godot 4: Advanced post-processing (tutorial)
📖 Godot 4 book: https://filiprachunek.gumroad.com/l/godot4
📚 Shaders in Godot 4: https://filiprachunek.gumroad.com/l/shaders
💡 Get exclusive content on Patreon: https://www.patreon.com/FencerDevLog
🎮 Wishlist Whispers of Prague on Steam: https://store.steampowered.com/app/2767990/Whispers_of_Prague_The_Executioners_Last_Cut
💧 Official documentation: https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
🚀 Space Shooter tutorial: https://www.youtube.com/playlist?list=PLNhMW555KBpk8iyIKCIf3arzlK6_H8NLx
🖥️ Space Shooter source code: https://github.com/FilipRachunek/space-shooter
#godot #godot4 #godotengine #shaders
Hi everyone! As you may have noticed, I recently released a new e-book that practically summarizes almost everything I've discussed here about creating shaders in Godot Engine. And not only that. I’ve added a lot of additional information about the algorithms used and some theory on how shaders actually work. The book also includes the complete source code for all the shaders included, so if you don't enjoy manually transcribing code from the video, you can simply use copy and paste. You can get the book in my e-shop on Gumroad, and I include the link in the descriptions of each video from now on.
And one of the topics I covered in the book is advanced post-processing, which will be the subject of today's video.