Godot 4: Raymarching, part 1 (tutorial)

Godot 4: Raymarching, part 1 (tutorial)

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Godot 4: Raymarching, part 1 (tutorial)
Part 2: https://www.youtube.com/watch?v=f2WndGjgA1Y 📖 Godot 4 book: https://filiprachunek.gumroad.com/l/godot4 📚 Shaders in Godot 4: https://filiprachunek.gumroad.com/l/shaders 🎮 Get Whispers of Prague on Steam: https://store.steampowered.com/app/2767990/Whispers_of_Prague_The_Executioners_Last_Cut 💡 Get exclusive content on Patreon: https://www.patreon.com/FencerDevLog 🚀 Space Shooter tutorial: https://www.youtube.com/playlist?list=PLNhMW555KBpk8iyIKCIf3arzlK6_H8NLx 🖥️ Space Shooter source code: https://github.com/FilipRachunek/space-shooter ⬅ Distance functions: https://iquilezles.org/articles/distfunctions #godot #godot4 #godotengine #shaders Hi everybody! Let's try something a little different today—an introduction to creating complete 3D scenes using shaders. Yes, I know—this technology, called ray marching, has been described many times in other tutorials, and it's hard to come up with something entirely new. Still, I think it wouldn't hurt to add such a video to our collection because I plan to expand on this topic in a new series, and it would be good to have a reference for the absolute basics. So, let's get started.