Basic Post Processing in Godot 4

Basic Post Processing in Godot 4

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Basic Post Processing in Godot 4
Just breaking back into beginner tutorials with a little bit of post processing, I'm aware I went over this in the fps horror series, but I promised to go over it in it's own video and I wanted to kind of break it out onto it's own so people didn't have to dig through that series to get ahold of the info, hope it's helpful! Github: https://github.com/Bonkahe/EnviromentalPostProcessing Godot: https://godotengine.org ~Godot Documentation~ Post processing: https://docs.godotengine.org/en/stable/tutorials/3d/environment_and_post_processing.html Adjustments/LUT info: https://docs.godotengine.org/en/stable/tutorials/3d/environment_and_post_processing.html#adjustments ~timestamps~ 00:00 - Intro 00:29 - Creating a World Environment 00:51 - Environment/Background 01:16 - Environment/Sky 01:41 - Environment/AmbientLight 02:12 - Environment/ReflectedLight 02:20 - Environment/ToneMap 03:31 - Environment/SSR 04:12 - Environment/SSAO 04:51 - Environment/SSIL 05:33 - Environment/SDFGI 07:28 - Environment/Glow 08:28 - Environment/Fog 09:04 - Environment/VolumetricFog 09:53 - Environment/Adjustments 10:38 - LUTs (Look up Tables) 12:06 - Examples 13:01 - Thanks for watching!