Just breaking back into beginner tutorials with a little bit of post processing, I'm aware I went over this in the fps horror series, but I promised to go over it in it's own video and I wanted to kind of break it out onto it's own so people didn't have to dig through that series to get ahold of the info, hope it's helpful!
Github: https://github.com/Bonkahe/EnviromentalPostProcessing
Godot: https://godotengine.org
~Godot Documentation~
Post processing: https://docs.godotengine.org/en/stable/tutorials/3d/environment_and_post_processing.html
Adjustments/LUT info: https://docs.godotengine.org/en/stable/tutorials/3d/environment_and_post_processing.html#adjustments
~timestamps~
00:00 - Intro
00:29 - Creating a World Environment
00:51 - Environment/Background
01:16 - Environment/Sky
01:41 - Environment/AmbientLight
02:12 - Environment/ReflectedLight
02:20 - Environment/ToneMap
03:31 - Environment/SSR
04:12 - Environment/SSAO
04:51 - Environment/SSIL
05:33 - Environment/SDFGI
07:28 - Environment/Glow
08:28 - Environment/Fog
09:04 - Environment/VolumetricFog
09:53 - Environment/Adjustments
10:38 - LUTs (Look up Tables)
12:06 - Examples
13:01 - Thanks for watching!