Blender to Godot: Rigged Character Workflow

Blender to Godot: Rigged Character Workflow

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Blender to Godot: Rigged Character Workflow
*Take your Blender Rigging to the next level with my advanced Courses* https://academy.cgdive.com/courses *LINKS FROM THE VIDEO* Bridging the Gap Playlist https://www.youtube.com/playlist?list=PLdcL5aF8ZcJvCyqWeCBYVGKbQgrQngen3 Game Rig Tools Addon https://gumroad.com/a/286332019 NLA videos Playlist https://www.youtube.com/playlist?list=PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ *VIDEO DESCRIPTION* Blender to Godot Engine for rigged/animated characters. This is the workflow that I came up with after a lot of testing. It includes a bullet-proof rig setup, GLTF export settings, and Godot setup. *CHAPTERS* 0:00 Project overview 1:59 Control Rig overview 3:57 Creating a Game Rig 9:34 GLTF export & import 20:05 3rd-person setup 26:33 Looping Animations 29:09 Making the character move & jump 37:46 Camera movement 43:12 Walk, Run, Crouch speed 46:19 Animations Setup 47:31 Idle, Walk, Run & Crouch 55:52 Jump animation 57:17 Stretch animation 1:00:00 Hiding the mouse cursor 1:00:57 Finishing touches her32756743edjhfkjhdfslkj