Follow along with me as I model, rig, and animate a low poly character in Blender and then turn it into a basic third person character controller in Godot 4.
Big thank you to @Miziziziz, I heavily based my modelling process off of his "Making some ps1 graphics" video.
0:00 Intro
Modelling
0:51 Setting up model reference
3:00 Torso model
5:57 Limbs model
13:43 Head model
18:55 Set object origin
Rigging
19:29 Create the character rig
23:43 Inverse kinematics / symmetrize
28:14 Assign vertex groups
Animating
30:50 Idle animation
34:24 Run animation
41:33 Final touches / exporting
Implement in Godot
44:03 Godot 4 project set up
45:31 Character movement
52:01 Character rotation and animation