Godot 4 / Blender - Third Person Character From Scratch

Godot 4 / Blender - Third Person Character From Scratch

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Godot 4 / Blender - Third Person Character From Scratch
Follow along with me as I model, rig, and animate a low poly character in Blender and then turn it into a basic third person character controller in Godot 4. Big thank you to @Miziziziz, I heavily based my modelling process off of his "Making some ps1 graphics" video. 0:00 Intro Modelling 0:51 Setting up model reference 3:00 Torso model 5:57 Limbs model 13:43 Head model 18:55 Set object origin Rigging 19:29 Create the character rig 23:43 Inverse kinematics / symmetrize 28:14 Assign vertex groups Animating 30:50 Idle animation 34:24 Run animation 41:33 Final touches / exporting Implement in Godot 44:03 Godot 4 project set up 45:31 Character movement 52:01 Character rotation and animation