Today we’re diving into animation tree’s this is going to be part one of two, this first video will be on the basics of different nodes within the animation tree, and next week we’ll be going into details of method calls within animations, as well as blend shapes, following all that we’re going to go ahead and make a simple character controller to get that all in game.
AnimationTree Docs: https://docs.godotengine.org/en/stable/tutorials/animation/animation_tree.html
Github: https://github.com/Bonkahe/GodotEducationalBiped
Godot: https://godotengine.org
Thank you to everyone who watches these videos, I’m working on the next hermit video currently, it’s still a couple weeks out as I have a couple things I want to wrap up before I finish the video, but I have already started recording on it, so I’m very excited to get something out there for you guys on the subject of Hermit, keep being awesome everyone!
- timestamps -
00:00 - Intro
00:20 - New Animations Imported
00:47 - Setting up Animation Tree
01:10 - Tree Root Options
04:30 - Working with a Blend Tree (What we'll be using)
04:39 - Node - BlendSpace2D
05:46 - Node - Basic Animation
05:56 - Node - One Shot
06:36 - Filters (OneShot, Add and Blend Nodes)
07:30 - Node - Add
08:58 - Node - Blend
10:30 - Node - TimeSeek
10:56 - Node - TimeScale
11:30 - Node - Transition
12:45 - Node - State Machine
13:20 - Working with a State Machine (Within a Blend Tree)
14:22 - Important Note: Animation Transitions
14:50 - Closing Notes and Things to Remember
15:55 - Wrapping up, Thanks for watching!