Unity Animation and IK Tutorial | Learn with Practical Examples | Part 01

Unity Animation and IK Tutorial | Learn with Practical Examples | Part 01

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Unity Animation and IK Tutorial | Learn with Practical Examples | Part 01
Welcome to this small tutorial series focused on mastering Unity's animation system and its powerful Animation Rigging package. In this series, we'll dive deep into creating and using Animator Controllers, working with animation clips, handling Animation Events, and setting up advanced rigging constraints. By the end of this series, you'll gain a solid understanding of how to use Unity's animation system to create realistic and dynamic animations. Learn to manage rigging constraints, work with weighted transform arrays, and see practical examples of IK in action, such as aiming systems and many other interesting examples. ❤️ Subscribe to My Channel: https://www.youtube.com/channel/UC-_Ca9zwwTwzYzgNXs4qzQQ?sub_confirmation=1 ----------------------------------------------------------------------------------------------------- Time Stamps: 0:00 Intro & Examples Showcase 1:40 Unity's Animation Systems Explained 4:22 Aiming System: Concept 6:33 Aiming System: Animations 8:32 What is Root Motion? 11:51 Aiming System: Animator Setup 17:30 Aiming System: Coding Part & Result without IK 28:09 Aiming System: Adding IK Constraints & Final Result 35:38 Reaching Out Example: Overview & Animation Setup 37:51 Reaching Out: Coding Part & Result without IK 40:25 Reaching Out: IK Constraints | First Method 44:53 Reaching Out: IK Constraints | Second Method #Unity #Animation #IK #AnimationRigging