Hello everyone! In today’s tutorial, we’ll focus on implementing the core mechanics of an aiming system. We’ll also prepare all the necessary animations, which will set the stage for the next video. In that follow-up, we’ll set up the aiming state machine and incorporate aim offset assets.
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💡 Resources:
Unreal Engine 5.4 Paragon Hero Bug Fix - MaterialParameterCollection:
https://www.youtube.com/watch?v=9-QPWrxrReQ
Advanced Locomotion Series in UE5 and C++:
https://www.youtube.com/watch?v=v8kO32DG5WE&list=PLpr9Gqypi4Wflfi3wMxkQ5ZwS0amjnkam
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Time Stamps:
0:00 Intro
0:24 Key Notes
1:18 Aiming Implementation Approaches
2:08 Intro to Aim Offset Assets
3:03 Aim Offset Animations
8:22 Planning the Core Aiming Mechanic
8:44 Creating and Binding Aim Input
10:50 Modifying the Camera's Field of View (FOV)
14:02 Tweaking Camera Boom Properties
16:20 Modifying Mouse Sensitivity
19:23 Optimizing the Camera’s FOV Adjustments
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