Hello and welcome video twenty-six in my #rigging in #Maya series.
Over the last few videos, we got a little distracted with some scripting, but I hope they helped to introduce you to Python and show how useful even some basic knowledge is.
Some of you may be happy to know though that we are back to doing things manually, and in this video, we are finally going to build the #ribbons and #controls which our driver joints will influence.
The idea is that using ribbons as a base will make the rig more flexible and open up more options for the animator.
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00:00 Introduction
01:46 Ribbon Creation
06:24 Angle Joints
13:12 Tween/Tweak Joints
25:01 Painting Weights
33:17 The Right Leg
34:47 All Legs Complete
36:43 Join the antCGi Club
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Tools Used -
Autodesk Maya - https://www.autodesk.co.uk/products/maya/overview
Other Videos Referenced -
Python UI Creation -
https://www.youtube.com/watch?v=91JdT8dvytE
Ribbons -
https://www.youtube.com/watch?v=rCxftP5dLQc
Ribbon Tool -
https://www.youtube.com/watch?v=dmUsbO9CUks
Connections & Constraints -
https://www.youtube.com/watch?v=Fzpc2RpagGE
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