Hello and welcome video thirty five in in my #rigging in #Maya series.
All the main systems are in place so its time to start thinking about making them move the model. So in this video we are going to look at skinning and editing skin weights.
The difference with the approach this time is we are going to look at how to use #ngSkinTools, which is a popular skinning plugin, and something I’ve been asked to cover many times before.
Now don’t worry if this isn’t something you are interested in, many of the techniques shown in this tutorial can be transferred to Maya’s native weight painting tools.
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00:00 Introduction
02:00 Where to get ngSkinTools
02:33 Model Skinning
05:00 ngSkinTools Basics & Initial Setup
08:51 Base Weight Setup
11:16 Painting Tools & Workflow
24:56 Mirroring Weights & Influence Associations
29:52 Weight Copy & Paste
31:37 Working with Layers
33:55 Exporting & Importing Weights & Layers
37:15 ngSkinTools v2 - Whats New?
42:37 Join the antCGi Club
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Tools Used -
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