Want to start a career in game dev? Learn more about SNHU's program: https://snhu.edu/marselluh
Thank you to SNHU for sponsoring this video!
s o c i a l s ☕
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Discord: https://discord.gg/KWWzR4HhfU
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business inquiries:
[email protected]
s u p p o r t 👏
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Patreon: https://www.patreon.com/marselluh
programmer merch: https://nullref.co/
Join the club: https://rainysun.day/
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g e a r (affiliates) 🖥️
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Keyboard: https://amzn.to/3PQgQOB
Mouse: https://amzn.to/3AICXT5
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d e s c r i p t i o n 🔥
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Chapters:
00:00 - intro
00:20 - recreating the entire map in my indie game
05:39 - procrastination
07:13 - conclusion
Here are the fantastic pixel artists I get most of my pixel art assets from:
https://finalbossblues.itch.io/
https://pimen.itch.io/
Check out my other devlogs:
Devlog 1: Building My Dream Game
https://youtu.be/xzoaB3M944A
Devlog 2: Game Development is Hard
https://youtu.be/axQQlEVQ8Qg
Devlog 3: Developing my Indie RPG is Confusing
https://youtu.be/En2FifKPnD8
Devlog 4: Gods and Spells in My Indie RPG
https://youtu.be/dQKpfVNdzNg
Devlog 5: Is My Indie Game Fun?
https://youtu.be/pzrHTvoRYQw
I know it's been awhile since I've uploaded a devlog, but in this devlog I wanted to cover 2 main topics. First, I've essentially had to recreate the entire game world. Second, procrastination.
In game development (especially beginner game dev), it's very common to revisit and iterate on systems, we (as game developers) planned initially. In my very first devlogs, I mentioned that one of the main pillars of my indie game was replayability. And to achieve that goal, I wanted to make my indie game map procedurally generated. As a beginner game dev, it was proving difficult to implement game features on a map that was never set in stone.
So, I decided to redesign the entire game map. Initially, I started building a map that was much larger than the procedurally generated map. Again, as a beginner game dev with limited development time, I realized filling this world with compelling NPCs, quests, enemies, etc. would take an extremely long time. Therefore, I decided to shrink the overall map size to something much more manageable. I've already planned out all of the zones and themes, and I'm excited to start filling it with compelling stories.
Also, recently I've felt that I've been procrastinating on game development more than I usually do. Which is not necessarily a bad thing. In previous devlogs, I mentioned that I will only work on the game when I want to, to avoid burnout. It's not that I haven't wanted to work on the game, but I've just been caught up in other things. But I do want to release a demo for you all to try as soon as I feel confident enough.
Comment down below what you think of the new game map and any suggestions for the game or game development tips!
#devlog
#gamedevelopment
#gamedev
c r e d i t s 🎵
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Composed by Erik Satie (Gymnopédies), piano cover by Myuu
https://youtu.be/5wk00_1zWfI
Kissamilé - Timelapse https://chll.to/02725e50
Sugi.wa - Blue Moment https://chll.to/fb5f669c
Middle School - Chit Chat https://chll.to/acd91cb6
d i s c l a i m e r
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I do not claim to own any or all of the pictures/footage that may be shown in this video.
All of my opinions are entirely my own and do not represent any company I work for or am affiliated with.
Any financial topics discussed are not financial advice.