PS1 Style Texturing & 3D Modelling Tutorial | Blender & Texture Ripper Walkthrough

PS1 Style Texturing & 3D Modelling Tutorial | Blender & Texture Ripper Walkthrough

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PS1 Style Texturing & 3D Modelling Tutorial | Blender & Texture Ripper Walkthrough
In this tutorial, learn how to create PlayStation 1 style textures and models using Blender and Texture Ripper. We’ll walk you through extracting image parts to use as texture maps, downscaling them for a pixelated, retro look, and adding color dithering to mimic the classic PS1 aesthetic. Then, we dive into Blender 3D modeling, where we recreate a vintage CRT TV with a PlayStation 1 console, showing how to model low-poly assets with retro textures. What you'll learn: How to use Texture Ripper for texture extraction. Downscaling textures for pixelation and applying color dithering. How to model and texture retro assets in Blender, including a CRT TV and PlayStation 1 console. Achieving a low-poly, PS1-style aesthetic for your 3D models. Links to software used: Texture Ripper (Shoebox): For texture extraction. https://renderhjs.net/shoebox/ Paint.NET: For texture editing and downscaling. https://www.getpaint.net/ AdobeAir: https://airsdk.harman.com/runtime Chapters: 00:00 – Intro 01:00 – Texture Ripper Overview 02:22 – Paint.NET Pixelation & Dithering 03:21 – Blender Material Setup 04:00 – Blender Modeling Tutorial Make sure to like, comment, and subscribe for more tutorials on retro-style modeling and texturing in Blender! Click the bell icon to get notified about future content. #ps1 #blendertutorial #textureripper #retrogamedev #lowpolymodeling