INSANELY Realistic Car Physics in Unity – Full Tutorial

INSANELY Realistic Car Physics in Unity – Full Tutorial

4.746 Lượt nghe
INSANELY Realistic Car Physics in Unity – Full Tutorial
🚗 How to Make INSANELY Realistic Car Physics in Unity! (Full Tutorial) 🔗 GitHub Repo: https://github.com/SimonVutov/SimpleCar2 Want to create realistic car physics in Unity with smooth handling, suspension, and drifting? This step-by-step tutorial walks you through implementing a fully functional car driving system from scratch! 🏎️💨 🔥 What You’ll Learn in This Video: ✅ How to create realistic wheel physics (steering, rolling friction, slip control) ✅ How to implement suspension with damping & force calculations ✅ How to add engine torque, acceleration, and braking mechanics ✅ How to make the car handle like a real sports car with custom grip values ✅ How to use Unity Rigidbody physics for smooth, real-time movement 💡 Why Use This Car Physics System? 🚀 Fully physics-based (uses Unity’s Rigidbody for realistic movement) 🎯 Customizable handling (modify grip, torque, damping, suspension) 🛠️ Optimized for performance (efficient calculations for smooth gameplay) 🎮 Perfect for racing, open-world, and simulation games 💬 Have questions or want more Unity tutorials? Comment below! 👍 If you found this helpful, LIKE & SUBSCRIBE for more game dev tutorials!