In the second part of my dive into Advance Randomisation within Logic’s Pattern Sequencing capabilities, I’m going further down the road of imagining all of these features as a kind of modular synthesiser.
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Last time out, we applied Note sequencing and Step Automation to a drum pattern. This time, I’m going to pick up where that video left off, when I dragged and dropped a preset Pattern Sequence on top of the Drums I’d made. In this episode, I’ll show you how to create a Melodic Pattern sequence from scratch, adding Notes (including choosing Key and Scale steps) and Automation. We’ll explore how to add Ties and Repeats to a Note sequence, the former of which lets us add Sustained notes, producing a slower Baseline below a busy higher sequence. But we’ll go further using Automated Effects processing, viewing each sequence step as a chance to create Control messages to both Insert and Auxiliary Send levels.
Advanced Randomisation Part 1 ➡️
https://youtu.be/q_jRb_r4U0E
One Note Track video ➡️
https://youtu.be/ZdHevjR5em8
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00:00 Intro and reminder of Part 1
00:46 Flutter and Light sequence
01:29 Changing Key and Pattern scale
03:52 Creating Pattern sequence
05:06 Adding Note Ties
07:40 Introducing Randomisation of each Pitch Lane
08:30 Change Lane playback speed
11:03 Adding Repeats
11:57 Filter Envelope Shaping
13:00 Automating Filter Cutoff via Pattern Sequencing
15:38 Automating Bitcrusher
19:49 Chromaverb Freeze
21:37 Automating Freeze
25:58 Aux Tape Delay
28:16 Automated Send Level
32:39 Further thoughts and summary
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