I Switched to Bone Animations (here's how it went)

I Switched to Bone Animations (here's how it went)

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I Switched to Bone Animations (here's how it went)
Skeletal or bone animations can reduce the size of your game's animations by 99% so that players won't have to download hundreds of megabytes of sprite sheets and you won't have to pay for the bandwidth! 💬 Join us on Discord: https://discord.gg/p3vfese 🐤 Follow us on Twitter: https://twitter.com/OurcadeHQ 😎 Subscribe to this channel! Use Spine with Phaser 3 and TypeScript: https://blog.ourcade.co/posts/2020/phaser-3-parcel-typescript-spine/ Phaser Loading: https://phaserloading.com/ GDC Game Feel talk: https://www.youtube.com/watch?v=pmSAG51BybY How Rayman Legends Was Made: https://www.youtube.com/watch?v=y-chi097uV4 👾👾👾 Want to learn more about using TypeScript with #gamedev? We have a free book that teaches you how to create an Infinite Runner with TypeScript and Phaser 3.50+. Get it here: https://ourcade.co/books/infinite-runner-phaser3 Ourcade is a playful #gamedev community for open-minded and optimistic learners and developers. 🎮🕹👾🤗 http://ourcade.co #boneanimations #skeletalanimations