What makes a Game Animation look BAD?
This is a quick discussion and explanation of some tendencies in game animation and 2D game art. There are many animations in Platformers that are technically incorrect but still very common, but there is a difference between an 'incorrect' animation and a bad animation. Animated in Procreate on the Ipad, the engine I use is Godot.
This video also discusses transition frames, which sometimes go unnoticed but still are quite a nice addition to an animation.
If you want to see more unscripted content, I have started a Patreon: https://patreon.com/Nonsensical2D