In this quick video I show how and why you should create seams wherever you want a hard ( aka Sharp ) edge on your models. If you just want to jump to the summary, jump to
5:10 where I show the three nodes needed to get the results you're looking for. Hope this helps!
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00:00 - Intro
00:26 - The shading artifact we're trying to correct
00:58 - Example of what not to do
01:44 - The Fix
02:05 - Drop a Vertex Split node
03:13 - Drop a Labs Soften Normals Node
03:55 - Drop a Fuse node
04:30 - The Results
05:10 - Summary
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