In this video I go over a couple of Houdini Digital Assets ( HDAs ) that I created to help me generate my low poly models from my high poly models automatically. What I'm trying to do is speed up the iteration between my sculpting ( high poly ) workflow and my game asset generation work flow.
This approach was inspired by this video:
https://www.youtube.com/watch?v=RUw6RGyx1VY&t=13s
Let me know if you're interested in the HDAs I walk you through here, as I'm glad to provide if there is interest!
00:00 - Intro
00:53 - Starts in ZBrush
01:12 - Import Into Houdini
04:36 - Demo
07:37 - First Step: Initial Reduction
07:49 - Second step: Reduce by curvature
09:30 - Third step: Another reduction
09:54 - Fourth step: Generate UVs
11:14 - Final Step: Ensure proper volume
12:04 - Output low and high poly meshes
14:09 - Manually create UVs
14:34 - Example of custom UV
14:45 - Multiple Objects turn into One
17:01 - Benefits of this approach
18:39 - Outro
#houdinifx #indiegamedev #zbrush