We welcome Jonathan Blow, veteran game developer, programmer, and thinker, to The No-Frauds Club! Join us for an in-depth discussion about the medium of videogames.
Follow Jonathan: https://twitter.com/Jonathan_Blow
Clubhouse Conversations playlist: https://www.youtube.com/playlist?list=PLN70PQ8mAOvWg1_xB5HVrEmZwYPoDU4rx
Spotify link: https://open.spotify.com/show/5DDTJZytcZYfoizAj1LKNw
Visit The No-Frauds Club!
Website: http://www.fraudsclub.com/
Discord server: https://discord.com/invite/s5SKBmY
Timestamps:
0:00:00 Introduction
0:00:20 What has Jonathan been working on recently?
0:07:30 Aspects of development which Jonathan enjoys doing
0:13:40 What helps Jonathan complete large projects?
0:19:30 The ramifications of growing in competence
0:24:38 Game developers face ever-growing complexity
0:41:22 The definition of "making a game" has changed
0:55:15 Are games and software uniquely far from their peak?
1:12:24 "Good art is borne from limitations"
1:23:22 Will we ever see sequels?
1:31:35 The fiction advances, but the gameplay does not
1:47:10 Other ways of telling stories
1:51:40 Handholding players
2:05:31 Last words - games are interesting!
2:08:02 Outro
Thumbnail art components courtesy of:
- Jassy2012 (trees)
- Amisiablut (background pattern)
Font used is a Autobus Omnibus
#Podcast #JonathanBlow #indie #videogame #game