From difficulty being integral to a game's design, to speedrunning being best left to the sidelines, and even to the role of game reviewers in shaping casual discourse, a lot of ground is covered in this conversation with Mark of @TheElectricUnderground!
Check out Mark's documentary:
https://www.youtube.com/watch?v=t7RY0FHTI68
Look out for Mark's forthcoming video called "RPGs Need Scoring Systems" by subscribing to his channel: https://www.youtube.com/channel/UC0Fwhzr1yeoQ84yC3Isd4Lg
Clubhouse Conversations playlist: https://www.youtube.com/playlist?list=PLN70PQ8mAOvWg1_xB5HVrEmZwYPoDU4rx
Spotify link: https://open.spotify.com/show/5DDTJZytcZYfoizAj1LKNw
0:00:00 Introducing Mark!
0:00:10 More freedom = less expression
0:05:02 The pitfalls of speedrunning
0:15:15 Reviewers are not tastemakers
0:22:37 Reclaiming the example of Dark Souls
0:31:08 Difficulty IS content!
0:43:05 Games often don't know what they are
0:58:51 Teaching players the competitive mindset
1:10:39 Story shouldn't outrank gameplay!
1:20:25 Gamification has poisoned game design
1:39:04 Learning from the great works of the past
1:57:32 Great premises make for great experiences
2:08:56 Most settings and plots are not designed for games
2:19:15 Addressing replayability problems intelligently
2:28:54 Looking outside your niche; dynamic difficulty
2:46:19 We live in a very ironic culture
2:51:00 Closing words
Visit The No-Frauds Club!
Website: http://www.fraudsclub.com/
Discord server: https://discord.com/invite/s5SKBmY
Thumbnail font is "a Autobus Omnibus"
#Podcast #gamedev #Indie #stg #shmup