Bringing quality back. A conversation with Jonathan Blow

Bringing quality back. A conversation with Jonathan Blow

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Bringing quality back. A conversation with Jonathan Blow
We welcome Jonathan Blow back to The No-Frauds Club to discuss hidden conflicts in game design, and what progress, if any, has been had in the past two decades. Follow Jonathan: https://twitter.com/Jonathan_Blow Samo Burja's essay on live players vs dead players: https://samoburja.com/live-versus-dead-players/ Clubhouse Conversations playlist: https://www.youtube.com/playlist?list=PLN70PQ8mAOvWg1_xB5HVrEmZwYPoDU4rx Spotify link: https://open.spotify.com/show/5DDTJZytcZYfoizAj1LKNw 0:00:00 The return of Jonathan Blow (again!) 0:00:09 Hidden conflicts in game design 0:05:40 Real-time strategy, and defining "story" 0:15:45 Can the player's fiction become a story? 0:29:02 Incremental, yet incomplete steps to dynamic story 0:39:20 When choices don't really matter 0:46:59 What if the player's performance was the choice? 0:54:54 RTS is dead. What happened? 1:04:46 You CAN judge things objectively! 1:11:22 A good thing with a niche audience is more than possible 1:13:54 Don't fear being deep 1:25:02 AI art and the apocalypse 1:47:28 A quote in two parts, on the industry and consumers 1:54:16 Live vs dead players 2:02:29 Closing thoughts Visit The No-Frauds Club! Website: http://www.fraudsclub.com/ Discord server: https://discord.com/invite/s5SKBmY Font used is a Autobus Omnibus #Podcast #TheWitness #gamedev #JonathanBlow #Indie