Blender Grease Pencil & Autodesk Maya | The Future of Animation

Blender Grease Pencil & Autodesk Maya | The Future of Animation

78.745 Lượt nghe
Blender Grease Pencil & Autodesk Maya | The Future of Animation
Why are the most popular animations in the world using Blender's Grease Pencil & Autodesk Maya to create 3D animation ? Learn how award winning games, movies, and TV shows such as Spider-Verse, Arcane, God of War, Last of Us, and more utilize Autodesk Maya and industry workflows with keyframe animation, motion capture, rigging, and more! Limited Access FREE trial: https://bit.ly/ClassCreatives Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!! UNLIMITED Course Access: https://bit.ly/CLASSCREATIVESPRO Subscribe to our newsletter at: https://www.classcreatives.com/pages/subscribe Sponsors: 30 Days Free via Links - MAYA AUTODESK: https://bit.ly/MAYACREATE ADOBE CREATIVE: https://www.bit.ly/CCADOBE MAYA INDIE (Supports Python Scripting): https://bit.ly/MAYAINDIE WACOM (10% off code:class_creatives_wacom):https://bit.ly/Wacomdiscount Timestamps 00:01 How Blender Grease Pencil & Autodesk Maya are changing the animation industry 01:17 History & Creation of Blender Grease Pencil 02:40 Class Creatives Masterclass Access 03:35 Across the Spider-Verse: How Blender Grease Pencil & Autodesk Maya is used to revolutionize the 3D animation process 05:32 TMNT Mutant Mayhem: How Blender Grease Pencil & Autodesk were used to create stunning stylized backgrounds and animation 07:18 Blender Grease Pencil: Tool Usage, Open Source Projects, & Community 08:37 Unique workflow using Blender Grease Pencil and Quill 09:49 The future of Blender Grease Pencil | Next Lab VR 11:18 Conclusion This video features the work from the following artists: Bozo Balov https://www.artstation.com/bozobalov Dédouze instagram.com/dedouze TobiTrebelja https://www.instagram.com/tobi_trebeljahr/ Łukasz Rusinek https://www.instagram.com/l_rusinek/?hl=en Maisam Hosaini https://www.artstation.com/maisamh80 Jama Jurabaev https://www.artstation.com/jama IX Productions https://www.artstation.com/ixproductions Kris Anka https://twitter.com/kristaferanka/ Christian Haniszewski https://www.artstation.com/chaniszewski Paulette Emerson https://www.artstation.com/pemerson3d David Han https://vimeo.com/user1173583 Erid De Carolis https://twitter.com/EricDeCarolis17 Nick Condo https://vimeo.com/nickkondo Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more. In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch. Over 15 hours of Animation instruction! We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.