How God of War Ragnarok Uses Autodesk Maya for Making Animation

How God of War Ragnarok Uses Autodesk Maya for Making Animation

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How God of War Ragnarok Uses Autodesk Maya for Making Animation
How does God of War Ragnarok use Autodesk Maya to create animation? Learn how AAA games such as God of War Ragnarok utilize Autodesk Maya and industry workflows with motion capture, rigging, and more! Limited Access FREE trial: https://bit.ly/ClassCreatives Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!! UNLIMITED Course Access: https://bit.ly/CLASSCREATIVESPRO Subscribe to our newsletter at: https://www.classcreatives.com/pages/subscribe Sponsors: 30 Days Free via Links - MAYA AUTODESK: https://bit.ly/MAYACREATE ADOBE CREATIVE: https://www.bit.ly/CCADOBE MAYA INDIE (Supports Python Scripting): https://bit.ly/MAYAINDIE ANATOMY 4 SCULPTORS (10% off code: classcreatives): https://bit.ly/ANATOMY4SCULPTORS WACOM (10% off code:class_creatives_wacom):https://bit.ly/Wacomdiscount Timestamps 00:01 God of War & Autodesk Maya 00:30 Cinematics overview creation process with live action planning 01:25 How to learn Maya Animation to create God of War quality animations 01:57 Ragnarok reusing animations from 2018 God of War 02:55 Complete Animation process for God of War 03:33 Motion Capture Layout 04:26 Motion Capture Actor Stage Reference Footage 05:16 PS3 vs PS4/5 Kratos character rig comparisons 05:45 Mobu (Motion builder) data imported to Maya 06:16 Character mesh manager/Deformation mesh 06:46 Facial mesh Ps3 vs Ps4/5 comparisons 07:03 Facial motion capture F.A.C.S. 07:23 Importance of Maya vs other 3D software and studio art tests 08:11 Conclusion This video features the work from the following artists: https://vimeo.com/275691092 - Sophie Evans https://vimeo.com/275888180 - Jack Ebensteiner https://vimeo.com/275181245 - Dennis Pena https://vimeo.com/268288680 - Michael Trikosko https://vimeo.com/276764215 https://vimeo.com/71172430 https://www.dualshockers.com/god-of-war-art-design/ In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity). Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more. Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch. Over 13 hours of Animation instruction! We will cover the following core skill sets: Getting started with Maya and understanding the animation process Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations Strong Fundamentals of Animation Body Mechanics Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya Unreal Engine's A.R.T. rigging tools for Autodesk Maya Understanding hotkeys to animate quickly Animating with keyframes Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics Animating a production ready Idle, Run, Walk, Jump quickly and efficiently Fundamentals of motion capture and how to edit motion data Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles! Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine. Why Learn From Class Creatives? This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.