Why Does Davy Jones Still Reign Supreme in the CGI World?
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Timestamps
00:01 Intro
01:19 Production Process
03:41 Mocap Tech
04:09 Skin
04:49 Comparing Bad CG
05:32 Davy Jones' CGI edge
06:32 Class Creatives Masterclass Access
06:53 Azog
08:18 Natural Performance Capture
09:27 Beard & Uncanny Valley
10:39 Lighting CGI Characters
12:03 Mixing Practical Effects
12:25 Conclusion
This video features the work from the following artists:
https://www.artstation.com/aaronmcbride Aaron McBride
https://www.youtube.com/@CGWHY
Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
Over 13 hours of Animation instruction!
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.