In this video, we continue our procedural dungeon algorithm, taking a look at Bitmasking to create more dynamic and interesting dungeons for your rogue-like or rogue-lite game!
What other game mechanics or game algorithms would you like to see me replicate? Leave it in the comments!
Chapters:
00:00 Intro
00:16 Rooms and Doors
01:26 Bitmasking
02:55 Bits to the rooms
03:42 Connecting the doors
05:44 Drawing out the dungeon
07:24 Adding "stuff" to the dungeon
08:56 Adding icons
10:04 Special dead ends
11:45 Result and Outro
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► Credits
Music is from the following games:
● Moonlighter
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❤️ Thanks to everyone for all your love and support ❤️