Why 3-mile hexes make HEXCRAWLS fun

Why 3-mile hexes make HEXCRAWLS fun

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Why 3-mile hexes make HEXCRAWLS fun
Most D&D hexcrawls fall flat because we don't know what's in a hex until after we've entered it. I think hexcrawls are better when players get to make informed decisions about where to go next, so 3-mile hexes give them a sense of their surroundings! 🎬 Created by Daði & Anna Birna ♥ ▼ FURTHER READING ▼ Bob World Builder on Random Encounters: https://www.youtube.com/watch?v=NY6Ym2G5vdU My Homebrew Rules: https://www.youtube.com/watch?v=VxVEF4EkJkY My video on Random Encounters: https://www.youtube.com/watch?v=MFnJDUPcmTM ▼ SUPPORT US ▼ Join our Patreon: https://www.patreon.com/MysticArtsDM Become a Member: https://www.youtube.com/channel/UCJQEEltSpi8LXqMH8uTrCQQ/join ▼ INDEX ▼ 00:00 Tomb of Annihilation 00:30 Diagnosing the problem... 01:20 Brief History of Hexcrawls 02:38 Awareness of Surroundings 04:11 World Map vs. Local Area 05:30 Distance to the Horizon 06:43 What makes Exploration fun, is... 07:22 Exploration is Discovery 09:43 Vistapoints and Gamification 11:04 Being immsered in a place 12:23 Crafting on the road, and downtime. 12:57 Random Encounters 13:25 The Resting Rules 13:45 Sponsored by our Patreon 14:35 Dnd is not a game, it's games. 15:53 Thanks for watching!