Make Exploration into a Game to Hook Players

Make Exploration into a Game to Hook Players

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Make Exploration into a Game to Hook Players
They say D&D has three pillars of play, but why does exploration suck so much more? It's because you haven't made it a game. Not just for D&D, but for any RPG, GMs make your exploration into mini-games! This video is a sequel to https://youtu.be/tZHF26Yb_bg 🎬 Created by Daði & Anna Birna ♥ If you want to support us directly, consider becoming a channel member: https://www.youtube.com/channel/UCJQEEltSpi8LXqMH8uTrCQQ/join ▼ INDEX ▼ 00:00 Examples of Play 01:07 Introduction 01:50 The Rhythm of Play 02:39 Baldur's Gate 3 03:17 Highlight Interactables 04:16 The Gameplay Loop 05:55 Cut Between Characters 06:40 Other Examples 07:40 Avoiding Mandatory Railroads 08:44 The One Puzzle Element 09:20 Nesting Interactables 10:25 Making Choice Meaningful 11:18 Apply it to Downtime 12:13 D&D's favorite child 13:11 "Roleplaying Game", it's both at the same time. 14:05 You're a game designer 14:58 Outro