What Makes a Good Video Game Dungeon? | Isle Goblin Devlog

What Makes a Good Video Game Dungeon? | Isle Goblin Devlog

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What Makes a Good Video Game Dungeon? | Isle Goblin Devlog
What are the building blocks of a good video game dungeon? Let's find out! Thanks again for watching everyone! If you're interested in checking out the Patreon, wishlisting on Steam, or any of the other links, they're all below :) Patreon: https://www.patreon.com/WattDesigns?fan_landing=true Steam: https://store.steampowered.com/app/1688640/Cleanup_on_Isle_Goblin/ Discord: https://discord.gg/TM8n7ENJPa Instagram: https://www.instagram.com/watt.designs/ Twitter: https://twitter.com/WattDesigns Game Website: https://islegoblin.com Personal Website: https://www.kilowattgames.com And of course, we've got some interesting dungeon resources here: https://www.boristhebrave.com/2021/02/27/lock-and-key-dungeons/ https://www.boristhebrave.com/2021/04/10/dungeon-generation-in-unexplored/ https://bankuei.wordpress.com/2014/07/16/dungeons-theory-and-design/ http://thealexandrian.net/wordpress/13085/roleplaying-games/jaquaying-the-dungeon https://www.enworld.org/threads/dungeon-layout-map-flow-and-old-school-game-design.168563/