V-Ray | How to SIMPLIFY Shaders

V-Ray | How to SIMPLIFY Shaders

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V-Ray | How to SIMPLIFY Shaders
In this video you will learn how to simplify shaders using V-Ray's MultiSubTex Node which allows us the collect various textures and assign them to their dedicated geometry just using one "supershader". This allows us to make much faster and more efficient adjustments on a whole asset without the need to replicate those changes on other separate shaders. We will first prepare our asset and sort all required textures. Afterwards we will set up various material ID's to different parts of our asset in order distribute the textures to the correct places. After this a single shader can be build, collecting all required textures. This is a technique I like to use frequently when working with complex assets as after the initial setup phase it will simplify the future work with your asset tremendously. I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3. A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others. Chapters: 00:00 - Introduction 01:40 - Preparation 05:49 - Basic Setup 09:24 - Additional Maps Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-) Check out my Patreon for all my scene files, additional videos or just to support this channel :-) https://www.patreon.com/JonasNoell